Here is a list of all documented functions with links to the class documentation for each member:
- r -
- RadioButton() : RadioButton
- RadioButtonGroup() : RadioButtonGroup
- Ray() : Ray
- read() : AudioDecoder, AudioDecoderEXT, AudioDecoderMp3, AudioDecoderOgg, AudioDecoderWav, BundleReader
- readFixedFrames() : AudioDecoder
- readLine() : BundleReader
- readMatrix() : BundleReader
- readPixels() : CommandBuffer, CommandBufferGL, CommandBufferMTL
- readString() : BundleReader
- realloc() : RenderQueue
- reallocateScriptHandler() : ScriptEngineProtocol
- rebuildIndexInOrder() : SpriteBatchNode
- rebuildInstances() : Mesh, MeshRenderer
- Rect() : Rect
- rect() : MenuItem
- reduce() : AutoPolygon
- refreshLayout() : LayoutComponent
- registerCustomProgram() : ProgramManager
- registerScriptEditBoxHandler() : EditBox
- RelativeBox() : RelativeBox
- RelativeLayoutParameter() : RelativeLayoutParameter
- release() : Object
- releaseAllChildrenRecursive() : ScriptEngineProtocol
- releaseAllNativeRefs() : ScriptEngineProtocol
- releaseBuiltInMaterial() : MeshMaterial
- releaseCachedMaterial() : MeshMaterial
- releaseScriptObject() : ScriptEngineProtocol
- reload() : Skybox
- reloadTexture() : TextureCache, TextureCube
- removeAction() : ActionManager
- removeActionByTag() : ActionManager
- removeActionsByFlags() : ActionManager
- removeAllActions() : ActionManager
- removeAllActionsByTag() : ActionManager
- removeAllActionsFromTarget() : ActionManager
- removeAllAnimations() : Animation3DCache
- removeAllAttachNode() : MeshRenderer
- removeAllBones() : MeshSkin, Skeleton3D
- removeAllChildBone() : Bone3D
- removeAllChildren() : Node, Scene, Layout, ListView, ScrollView
- removeAllChildrenWithCleanup() : Label, Node, ParallaxNode, ParticleBatchNode, Sprite, SpriteBatchNode, Layout, ListView, ScrollView
- removeAllComponents() : Node
- removeAllEventListeners() : EventDispatcher
- removeAllItems() : ListView
- removeAllMasks() : ParticleEmissionMaskCache
- removeAllMeshMaterial() : MeshMaterialCache
- removeAllMeshRenderData() : MeshRendererCache
- removeAllPages() : PageView
- removeAllPendingActions() : Scheduler
- removeAllProtectedChildren() : ProtectedNode
- removeAllProtectedChildrenWithCleanup() : ProtectedNode
- removeAllQuads() : TextureAtlas
- removeAllRadioButtons() : RadioButtonGroup
- removeAllTextures() : TextureCache
- removeAnimation() : AnimationCache
- removeAttachNode() : MeshRenderer
- removeBackGroundImage() : Layout
- removeBuffer() : BufferManager
- removeChild() : FastTMXLayer, Label, Menu, Node, ParallaxNode, ParticleBatchNode, Sprite, SpriteBatchNode, Layout, ListView, ScrollView
- removeChildAtIndex() : ParticleBatchNode, SpriteBatchNode
- removeChildBone() : Bone3D
- removeChildBoneByIndex() : Bone3D
- removeChildByName() : Node
- removeChildByTag() : Node
- removeComponent() : Node
- removeControlPointAtIndex() : PointArray
- removeCustomEventListeners() : EventDispatcher
- removeDirectory() : FileUtils
- removeElement() : RichText
- removeEventListener() : EventDispatcher
- removeEventListenersForTarget() : EventDispatcher
- removeEventListenersForType() : EventDispatcher
- removeFile() : FileUtils
- removeFromParent() : Node
- removeFromParentAndCleanup() : Node
- removeItem() : ListView
- removeLastItem() : ListView
- removeMask() : ParticleEmissionMaskCache
- removeMeshRenderData() : MeshRendererCache
- removeObjectProxy() : ScriptEngineProtocol
- removePage() : PageView
- removePageAtIndex() : PageView
- removeProtectedChild() : ProtectedNode
- removeProtectedChildByTag() : ProtectedNode
- removeQuadAtIndex() : TextureAtlas
- removeQuadsAtIndex() : TextureAtlas
- removeRadioButton() : RadioButtonGroup
- removeScriptEngine() : ScriptEngineManager
- removeScriptHandler() : ScriptEngineProtocol
- removeScriptObjectByObject() : ScriptEngineProtocol
- removeSpriteFrameByName() : SpriteFrameCache
- removeSpriteFrames() : SpriteFrameCache
- removeSpriteFramesFromFile() : SpriteFrameCache
- removeSpriteFramesFromFileContent() : SpriteFrameCache
- removeSpriteFramesFromTexture() : SpriteFrameCache
- removeSpriteFromAtlas() : SpriteBatchNode
- removeTab() : TabControl
- removeTagDescription() : RichText
- removeTexture() : TextureCache
- removeTextureForKey() : TextureCache
- removeTileAt() : FastTMXLayer
- removeUnusedAnimation() : Animation3DCache
- removeUnusedMeshMaterial() : MeshMaterialCache
- removeUnusedShader() : ShaderCache
- removeUnusedSpriteFrames() : SpriteFrameCache
- removeUnusedTextures() : TextureCache
- renameFile() : FileUtils
- renameTextureWithKey() : TextureCache
- render() : Scene
- RenderPipelineGL() : RenderPipelineGL
- RenderPipelineMTL() : RenderPipelineMTL
- RenderQueue() : RenderQueue
- renderScene() : GLView
- RenderTexture() : RenderTexture
- reorderChild() : Node, ParticleBatchNode, Sprite, SpriteBatchNode
- reorderProtectedChild() : ProtectedNode
- replaceControlPoint() : PointArray
- replaceScene() : Director
- requestDoLayout() : Layout, ListView
- requestFocus() : Widget
- requestSystemFontRefresh() : Label
- reserve() : Map< K, V, H, E >
- reserveCapacity() : SpriteBatchNode
- reset() : AABB, DepthStencilStateGL, CallbackCommand, GroupCommand, MotionStreak3D, MotionStreak
- resetAnimationDescriptors() : ParticleSystem
- resetAnimationIndices() : ParticleSystem
- resetCurrentDrawable() : DriverMTL
- resetData() : MeshData
- resetEmissionShapes() : ParticleSystem
- resetHeightMap() : Terrain
- resetMatrixStack() : Director
- resetPose() : Bone3D
- resetRender() : TextBMFont
- resetSystem() : ParticleSystem
- resimulate() : ParticleSystem
- resizableSpriteWithCapInsets() : Scale9Sprite
- resizeCapacity() : TextureAtlas
- restrictCapInsetRect() : Helper
- resume() : AudioEngine, Director, Node
- resumeAll() : AudioEngine
- resumeEventListenersForTarget() : EventDispatcher
- resumeTarget() : ActionManager, Scheduler
- resumeTargets() : ActionManager, Scheduler
- retain() : Object
- retainScriptObject() : ScriptEngineProtocol
- reuse() : Grid3D, GridBase, TiledGrid3D
- reverse() : PointArray
- reverseInline() : PointArray
- rewind() : BundleReader, Properties
- RichElementCustomNode() : RichElementCustomNode
- RichElementImage() : RichElementImage
- RichElementNewLine() : RichElementNewLine
- RichElementText() : RichElementText
- RichText() : RichText
- rootObject() : ScriptEngineProtocol
- rootScriptObject() : ScriptEngineProtocol
- rotate() : Mat4, Vec2
- rotateByAngle() : Vec2
- rotateX() : Mat4
- rotateY() : Mat4
- rotateZ() : Mat4
- runAction() : MeshRenderer, Node
- runOnAxmolThread() : Scheduler
- runWithScene() : Director