⚠️ This documentation corresponds to the latest development branch of axmol. It might diverge from the official releases.
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Axmol Engine 3.0.0-dff292a
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RadioButton is a specific type of two-states button that is similar to CheckBox. More...
#include <UIRadioButton.h>
Inherits AbstractCheckButton.
Public Types | |
| enum class | EventType |
| Radio button event types. | |
| typedef std::function< void(RadioButton *radioButton, EventType)> | ccRadioButtonCallback |
| A callback which will be called after certain RadioButton event issue. | |
| Public Types inherited from Widget | |
| enum class | FocusDirection |
| Widget focus direction. | |
| enum class | PositionType |
| Widget position type for layout. | |
| enum class | SizeType |
| Widget size type for layout. | |
| enum class | TouchEventType |
| Touch event type. | |
| enum class | TextureResType |
| Texture resource type. More... | |
| enum class | BrightStyle |
| Widget bright style. | |
| typedef std::function< void(Object *, Widget::TouchEventType)> | ccWidgetTouchCallback |
| Widget touch event callback. | |
| typedef std::function< void(Object *)> | ccWidgetClickCallback |
| Widget click event callback. | |
| typedef std::function< void(Object *, int)> | ccWidgetEventCallback |
| Widget custom event callback. | |
Public Member Functions | |
| RadioButton () | |
| Default constructor. | |
| virtual | ~RadioButton () |
| Default destructor. | |
| void | addEventListener (const ccRadioButtonCallback &callback) |
| Add a callback function which would be called when radio button is selected or unselected. | |
| std::string | getDescription () const override |
| Gets the description string. | |
| Public Member Functions inherited from AbstractCheckButton | |
| void | loadTextures (std::string_view background, std::string_view backgroundSelected, std::string_view cross, std::string_view backgroundDisabled, std::string_view frontCrossDisabled, TextureResType texType=TextureResType::LOCAL) |
| Load all textures for initializing a check button. | |
| void | loadTextureBackGround (std::string_view backGround, TextureResType type=TextureResType::LOCAL) |
| Load background texture for check button. | |
| void | loadTextureBackGroundSelected (std::string_view backGroundSelected, TextureResType texType=TextureResType::LOCAL) |
| Load background selected state texture for check button. | |
| void | loadTextureFrontCross (std::string_view crossTextureName, TextureResType texType=TextureResType::LOCAL) |
| Load cross texture for check button. | |
| void | loadTextureBackGroundDisabled (std::string_view backGroundDisabled, TextureResType texType=TextureResType::LOCAL) |
| Load background disabled state texture for checkbox. | |
| void | loadTextureFrontCrossDisabled (std::string_view frontCrossDisabled, TextureResType texType=TextureResType::LOCAL) |
| Load frontcross disabled texture for checkbox. | |
| bool | isSelected () const |
| Query whether CheckBox is selected or not. | |
| void | setSelected (bool selected) |
| Change CheckBox state. | |
| Vec2 | getVirtualRendererSize () const override |
| Get the virtual renderer's size. | |
| Node * | getVirtualRenderer () override |
| Gets the inner Renderer node of widget. | |
| void | setZoomScale (float scale) |
| When user pressed the CheckBox, the button will zoom to a scale. | |
| float | getZoomScale () const |
| Return a zoom scale. | |
| Sprite * | getRendererBackground () const |
| Return the sprite instance of background. | |
| Sprite * | getRendererBackgroundSelected () const |
| Return the sprite instance of background when selected. | |
| Sprite * | getRendererFrontCross () const |
| Return the sprite instance of front cross. | |
| Sprite * | getRendererBackgroundDisabled () const |
| Return the sprite instance of background when disabled. | |
| Sprite * | getRendererFrontCrossDisabled () const |
| Return the sprite instance of front cross when disabled. | |
| Public Member Functions inherited from Widget | |
| Widget () | |
| Default constructor @lua new. | |
| virtual | ~Widget () |
| Default destructor @lua NA. | |
| virtual void | setEnabled (bool enabled) |
| Sets whether the widget is enabled. | |
| bool | isEnabled () const |
| Determines if the widget is enabled or not. | |
| void | setBright (bool bright) |
| Sets whether the widget is bright. | |
| bool | isBright () const |
| Determines if the widget is bright. | |
| virtual void | setTouchEnabled (bool enabled) |
| Sets whether the widget is touch enabled. | |
| void | setBrightStyle (BrightStyle style) |
| To set the bright style of widget. | |
| virtual void | setMouseEnabled (bool enabled) |
| Sets whether the widget is mouse enabled. | |
| bool | isTouchEnabled () const |
| Determines if the widget is touch enabled. | |
| bool | isMouseEnabled () const |
| Determines if the widget is mouse enabled. | |
| bool | isHighlighted () const |
| Determines if the widget is highlighted. | |
| void | setHighlighted (bool highlight) |
| Sets whether the widget is highlighted. | |
| float | getLeftBoundary () const |
| Gets the left boundary position of this widget in parent's coordination system. | |
| float | getBottomBoundary () const |
| Gets the bottom boundary position of this widget in parent's coordination system. | |
| float | getRightBoundary () const |
| Gets the right boundary position of this widget in parent's coordination system. | |
| float | getTopBoundary () const |
| Gets the top boundary position of this widget in parent's coordination system. | |
| void | visit (ax::Renderer *renderer, const Mat4 &parentTransform, uint32_t parentFlags) override |
| Visits this node's children and draw them recursively. | |
| void | addTouchEventListener (const ccWidgetTouchCallback &callback) |
| Set a callback to touch vent listener. | |
| void | addClickEventListener (const ccWidgetClickCallback &callback) |
| Set a click event handler to the widget. | |
| virtual void | addCCSEventListener (const ccWidgetEventCallback &callback) |
| Set a event handler to the widget in order to use cocostudio editor and framework. | |
| void | setPosition (const Vec2 &pos) override |
| Changes the position (x,y) of the widget in OpenGL coordinates. | |
| void | setPositionNormalized (const Vec2 &position) override |
| Sets the position (x,y) using values between 0 and 1. | |
| void | setPositionPercent (const Vec2 &percent) |
| Set the percent(x,y) of the widget in OpenGL coordinates. | |
| const Vec2 & | getPositionPercent () |
| Gets the percent (x,y) of the widget in OpenGL coordinates. | |
| void | setPositionType (PositionType type) |
| Changes the position type of the widget. | |
| PositionType | getPositionType () const |
| Gets the position type of the widget. | |
| virtual void | setFlippedX (bool flippedX) |
| Sets whether the widget should be flipped horizontally or not. | |
| virtual bool | isFlippedX () const |
| Returns the flag which indicates whether the widget is flipped horizontally or not. | |
| virtual void | setFlippedY (bool flippedY) |
| Sets whether the widget should be flipped vertically or not. | |
| virtual bool | isFlippedY () const |
| Return the flag which indicates whether the widget is flipped vertically or not. | |
| void | setScaleX (float scaleX) override |
| Sets the scale (x) of the node. | |
| void | setScaleY (float scaleY) override |
| Sets the scale (y) of the node. | |
| void | setScale (float scale) override |
| Sets the scale (x,y,z) of the node. | |
| void | setScale (float scalex, float scaley) override |
| Sets the scale (x,y) of the node. | |
| float | getScaleX () const override |
| Returns the scale factor on X axis of this node. | |
| float | getScaleY () const override |
| Returns the scale factor on Y axis of this node. | |
| float | getScale () const override |
| Gets the scale factor of the node, when X and Y have the same scale factor. | |
| bool | isClippingParentContainsPoint (const Vec2 &pt) |
| Checks a point if in parent's area. | |
| const Vec2 & | getTouchBeganPosition () const |
| Gets the touch began point of widget when widget is selected. | |
| void | setContentSize (const Vec2 &contentSize) override |
| Changes the size that is widget's size. | |
| virtual void | setSizePercent (const Vec2 &percent) |
| Changes the percent that is widget's percent size. | |
| void | setSizeType (SizeType type) |
| Changes the size type of widget. | |
| SizeType | getSizeType () const |
| Gets the size type of widget. | |
| const Vec2 & | getCustomSize () const |
| Get the user defined widget size. | |
| virtual const Vec2 & | getLayoutSize () |
| Get the content size of widget. | |
| const Vec2 & | getSizePercent () |
| Get size percent of widget. | |
| virtual bool | hitTest (const Vec2 &pt, const Camera *camera, Vec3 *p) const |
| Checks a point is in widget's content space. | |
| virtual bool | onTouchBegan (Touch *touch, Event *unusedEvent) |
| A callback which will be called when touch began event is issued. | |
| virtual void | onTouchMoved (Touch *touch, Event *unusedEvent) |
| A callback which will be called when touch moved event is issued. | |
| virtual void | onTouchEnded (Touch *touch, Event *unusedEvent) |
| A callback which will be called when touch ended event is issued. | |
| virtual void | onTouchCancelled (Touch *touch, Event *unusedEvent) |
| A callback which will be called when touch cancelled event is issued. | |
| virtual bool | onMouseUp (Event *event) |
| A callback which will be called when a mouse up event is issued. | |
| virtual bool | onMouseDown (Event *event) |
| A callback which will be called when a mouse down event is issued. | |
| virtual bool | onMouseMove (Event *event) |
| A callback which will be called when a mouse move event is issued. | |
| virtual bool | onMouseScroll (Event *event) |
| A callback which will be called when a mouse scroll event is issued. | |
| void | setLayoutParameter (LayoutParameter *parameter) |
| Sets a LayoutParameter to widget. | |
| LayoutParameter * | getLayoutParameter () const override |
| Gets LayoutParameter of widget. | |
| virtual void | ignoreContentAdaptWithSize (bool ignore) |
| Toggle whether ignore user defined content size for widget. | |
| bool | isIgnoreContentAdaptWithSize () const |
| Query whether the widget ignores user defined content size or not. | |
| std::string | getDescription () const override |
| Returns the string representation of widget class name. | |
| Widget * | clone () |
| Create a new widget copy of the original one. | |
| void | onEnter () override |
| @lua NA | |
| void | onExit () override |
| @lua NA | |
| void | updateSizeAndPosition () |
| Update all children's contents size and position recursively. | |
| void | updateSizeAndPosition (const Vec2 &parentSize) |
| Update all children's contents size and position recursively. | |
| void | setActionTag (int tag) |
| Set the tag of action. | |
| int | getActionTag () const |
| Get the action tag. | |
| void | setPropagateTouchEvents (bool isPropagate) |
| Allow widget touch events to propagate to its parents. | |
| bool | isPropagateTouchEvents () const |
| Return whether the widget is propagate touch events to its parents or not. | |
| void | setSwallowTouches (bool swallow) |
| Toggle widget swallow touch option. | |
| bool | isSwallowTouches () const |
| Return whether the widget is swallowing touch or not. | |
| void | setSwallowMouse (bool swallow) |
| Toggle widget swallow mouse option. | |
| bool | isSwallowMouse () const |
| Return whether the widget is swallowing mouse or not. | |
| bool | isFocused () const |
| Query whether widget is focused or not. | |
| void | setFocused (bool focus) |
| Toggle widget focus status. | |
| bool | isFocusEnabled () const |
| Query widget's focus enable state. | |
| void | setFocusEnabled (bool enable) |
| Allow widget to accept focus. | |
| virtual Widget * | findNextFocusedWidget (FocusDirection direction, Widget *current) |
| When a widget is in a layout, you could call this method to get the next focused widget within a specified direction. | |
| void | requestFocus () |
| when a widget calls this method, it will get focus immediately. | |
| void | setUnifySizeEnabled (bool enable) |
| Toggle use unify size. | |
| bool | isUnifySizeEnabled () const |
| Query whether unify size enable state. | |
| void | setCallbackName (std::string_view callbackName) |
| Set callback name. | |
| std::string_view | getCallbackName () const |
| Query callback name. | |
| void | setCallbackType (std::string_view callbackType) |
| Set callback type. | |
| std::string_view | getCallbackType () const |
| Query callback type. | |
| void | setLayoutComponentEnabled (bool enable) |
| Toggle layout component enable. | |
| bool | isLayoutComponentEnabled () const |
| Query whether layout component is enabled or not. | |
| void | propagateTouchEvent (TouchEventType event, Widget *sender, Touch *touch) |
| Propagate touch events to its parents. | |
| void | onFocusChange (Widget *widgetLostFocus, Widget *widgetGetFocus) |
| This method is called when a focus change event happens. | |
| void | dispatchFocusEvent (Widget *widgetLoseFocus, Widget *widgetGetFocus) |
| Dispatch a EventFocus through a EventDispatcher. | |
| virtual void | setScaleZ (float scaleZ) |
| Changes the scale factor on Z axis of this node. | |
| virtual float | getScaleZ () const |
| Returns the scale factor on Z axis of this node. | |
| Public Member Functions inherited from ProtectedNode | |
| void | cleanup () override |
| Stops all running actions and schedulers. | |
| void | onEnterTransitionDidFinish () override |
| Event callback that is invoked when the Node enters in the 'stage'. | |
| void | onExitTransitionDidStart () override |
| Event callback that is called every time the Node leaves the 'stage'. | |
| void | updateDisplayedOpacity (uint8_t parentOpacity) override |
| Update the displayed opacity of node with it's parent opacity;. | |
| void | updateDisplayedColor (const Color32 &parentColor) override |
| Update node's displayed color with its parent color. | |
| void | setCameraMask (unsigned short mask, bool applyChildren=true) override |
| Modify the camera mask for current node. | |
| void | setGlobalZOrder (float globalZOrder) override |
| Defines the order in which the nodes are renderer. | |
| virtual void | addProtectedChild (Node *child) |
| Adds a child to the container with z-order as 0. | |
| virtual void | addProtectedChild (Node *child, int localZOrder) |
| Adds a child to the container with a local z-order. | |
| virtual void | addProtectedChild (Node *child, int localZOrder, int tag) |
| Adds a child to the container with z order and tag. | |
| virtual Node * | getProtectedChildByTag (int tag) |
| Gets a child from the container with its tag. | |
| virtual Node * | getProtectedChildByName (std::string_view name) |
| Gets a child from the container with its name. | |
| virtual void | removeProtectedChild (Node *child, bool cleanup=true) |
| Removes a child from the container. | |
| virtual void | removeProtectedChildByTag (int tag, bool cleanup=true) |
| Removes a child from the container by tag value. | |
| virtual void | removeAllProtectedChildren () |
| Removes all children from the container with a cleanup. | |
| virtual void | removeAllProtectedChildrenWithCleanup (bool cleanup) |
| Removes all children from the container, and do a cleanup to all running actions depending on the cleanup parameter. | |
| virtual void | reorderProtectedChild (Node *child, int localZOrder) |
| Reorders a child according to a new z value. | |
| virtual void | sortAllProtectedChildren () |
| Sorts the children array once before drawing, instead of every time when a child is added or reordered. | |
| Public Member Functions inherited from Node | |
| virtual bool | isRunning () const |
| Returns whether or not the node is "running". | |
| void | scheduleUpdateWithPriorityLua (int handler, int priority) |
| Schedules for lua script. | |
| virtual void | draw (Renderer *renderer, const Mat4 &transform, uint32_t flags) |
| Override this method to draw your own node. | |
| virtual Scene * | getScene () const |
| Returns the Scene that contains the Node. | |
| virtual Rect | getBoundingBox () const |
| Returns an AABB (axis-aligned bounding-box) in its parent's coordinate system. | |
| virtual void | setEventDispatcher (EventDispatcher *dispatcher) |
| Set event dispatcher for scene. | |
| virtual EventDispatcher * | getEventDispatcher () const |
| Get the event dispatcher of scene. | |
| virtual uint8_t | getOpacity () const |
| Return the node's opacity. | |
| virtual uint8_t | getDisplayedOpacity () const |
| Return the node's display opacity. | |
| virtual void | setOpacity (uint8_t opacity) |
| Change node opacity. | |
| virtual bool | isCascadeOpacityEnabled () const |
| Whether cascadeOpacity is enabled or not. | |
| virtual void | setCascadeOpacityEnabled (bool cascadeOpacityEnabled) |
| Change node's cascadeOpacity property. | |
| virtual const Color32 & | getColor () const |
| Query node's color value. | |
| virtual const Color32 & | getDisplayedColor () const |
| Query node's displayed color. | |
| virtual void | setColor (const Color32 &color) |
| Change the color of node. | |
| virtual bool | isCascadeColorEnabled () const |
| Query whether cascadeColor is enabled or not. | |
| virtual void | setCascadeColorEnabled (bool cascadeColorEnabled) |
| If you want node's color affect the children node's color, then set it to true. | |
| virtual void | setOpacityModifyRGB (bool value) |
| If you want the opacity affect the color property, then set to true. | |
| virtual bool | isOpacityModifyRGB () const |
| If node opacity will modify the RGB color value, then you should override this method and return true. | |
| void | setOnEnterCallback (const std::function< void()> &callback) |
| Set the callback of event onEnter. | |
| const std::function< void()> & | getOnEnterCallback () const |
| Get the callback of event onEnter. | |
| void | setOnExitCallback (const std::function< void()> &callback) |
| Set the callback of event onExit. | |
| const std::function< void()> & | getOnExitCallback () const |
| Get the callback of event onExit. | |
| void | setOnEnterTransitionDidFinishCallback (const std::function< void()> &callback) |
| Set the callback of event EnterTransitionDidFinish. | |
| const std::function< void()> & | getOnEnterTransitionDidFinishCallback () const |
| Get the callback of event EnterTransitionDidFinish. | |
| void | setOnExitTransitionDidStartCallback (const std::function< void()> &callback) |
| Set the callback of event ExitTransitionDidStart. | |
| const std::function< void()> & | getOnExitTransitionDidStartCallback () const |
| Get the callback of event ExitTransitionDidStart. | |
| unsigned short | getCameraMask () const |
| get & set camera mask, the node is visible by the camera whose camera flag & node's camera mask is true | |
| void | applyMaskOnEnter (bool applyChildren) |
| Should addChild() make the child follow it's parent's mask? | |
| virtual bool | setProgramState (rhi::ProgramState *programState, bool ownPS=false) |
| Sets ProgramState with retain. | |
| rhi::ProgramState * | setProgramStateByProgramId (uint64_t progId) |
| Sets ProgramState by programId. | |
| virtual void | setLocalZOrder (int localZOrder) |
| LocalZOrder is the 'key' used to sort the node relative to its siblings. | |
| void | updateOrderOfArrival () |
| ! | |
| virtual int | getLocalZOrder () const |
| Gets the local Z order of this node. | |
| virtual float | getGlobalZOrder () const |
| Returns the Node's Global Z Order. | |
| virtual const Vec2 & | getPosition () const |
| Gets the position (x,y) of the node in its parent's coordinate system. | |
| virtual const Vec2 & | getPositionNormalized () const |
| Returns the normalized position. | |
| virtual void | setPosition (float x, float y) |
| Sets the position (x,y) of the node in its parent's coordinate system. | |
| virtual void | getPosition (float *x, float *y) const |
| Gets position in a more efficient way, returns two number instead of a Vec2 object. | |
| virtual void | setPositionX (float x) |
| Gets/Sets x or y coordinate individually for position. | |
| virtual float | getPositionX () const |
| Gets the x coordinate of the node in its parent's coordinate system. | |
| virtual void | setPositionY (float y) |
| Sets the y coordinate of the node in its parent's coordinate system. | |
| virtual float | getPositionY () const |
| Gets the y coordinate of the node in its parent's coordinate system. | |
| virtual void | setPosition3D (const Vec3 &position) |
| Sets the position (X, Y, and Z) in its parent's coordinate system. | |
| virtual Vec3 | getPosition3D () const |
| Returns the position (X,Y,Z) in its parent's coordinate system. | |
| virtual void | setPositionZ (float positionZ) |
| Sets the 'z' coordinate in the position. | |
| virtual float | getPositionZ () const |
| Gets position Z coordinate of this node. | |
| virtual void | setSkewX (float skewX) |
| Changes the X skew angle of the node in degrees. | |
| virtual float | getSkewX () const |
| Returns the X skew angle of the node in degrees. | |
| virtual void | setSkewY (float skewY) |
| Changes the Y skew angle of the node in degrees. | |
| virtual float | getSkewY () const |
| Returns the Y skew angle of the node in degrees. | |
| virtual void | setAnchorPoint (const Vec2 &anchorPoint) |
| Sets the anchor point in percent. | |
| virtual const Vec2 & | getAnchorPoint () const |
| Returns the anchor point in percent. | |
| virtual const Vec2 & | getAnchorPointInPoints () const |
| Returns the anchorPoint in absolute pixels. | |
| virtual const Vec2 & | getContentSize () const |
| Returns the untransformed size of the node. | |
| virtual bool | hitTest (const Vec2 &worldPoint) const |
| The basic node hit test, since axmol-1.0. | |
| virtual void | setVisible (bool visible) |
| Sets whether the node is visible. | |
| virtual bool | isVisible () const |
| Determines if the node is visible. | |
| virtual void | setRotation (float rotation) |
| Sets the rotation (angle) of the node in degrees. | |
| virtual float | getRotation () const |
| Returns the rotation of the node in degrees. | |
| virtual void | setRotation3D (const Vec3 &rotation) |
| Sets the rotation (X,Y,Z) in degrees. | |
| virtual Vec3 | getRotation3D () const |
| Returns the rotation (X,Y,Z) in degrees. | |
| virtual void | setRotationQuat (const Quaternion &quat) |
| Set rotation by quaternion. | |
| virtual Quaternion | getRotationQuat () const |
| Return the rotation by quaternion, Note that when _rotationZ_X == _rotationZ_Y, the returned quaternion equals to RotationZ_X * RotationY * RotationX, it equals to RotationY * RotationX otherwise. | |
| virtual void | setRotationSkewX (float rotationX) |
| Sets the X rotation (angle) of the node in degrees which performs a horizontal rotational skew. | |
| virtual float | getRotationSkewX () const |
| Gets the X rotation (angle) of the node in degrees which performs a horizontal rotation skew. | |
| virtual void | setRotationSkewY (float rotationY) |
| Sets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. | |
| virtual float | getRotationSkewY () const |
| Gets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. | |
| virtual void | setIgnoreAnchorPointForPosition (bool ignore) |
| Sets whether the anchor point will be (0,0) when you position this node. | |
| virtual bool | isIgnoreAnchorPointForPosition () const |
| Gets whether the anchor point will be (0,0) when you position this node. | |
| virtual int | getTag () const |
| Returns a tag that is used to identify the node easily. | |
| virtual void | setTag (int tag) |
| Changes the tag that is used to identify the node easily. | |
| virtual std::string_view | getName () const |
| Returns a string that is used to identify the node. | |
| virtual void | setName (std::string_view name) |
| Changes the name that is used to identify the node easily. | |
| virtual void * | getUserData () |
| Returns a custom user data pointer. | |
| virtual const void * | getUserData () const |
| @lua NA | |
| virtual void | setUserData (void *userData) |
| Sets a custom user data pointer. | |
| virtual Object * | getUserObject () |
| Returns a user assigned Object. | |
| virtual const Object * | getUserObject () const |
| @lua NA | |
| virtual void | setUserObject (Object *userObject) |
| Returns a user assigned Object. | |
| virtual void | setActionManager (ActionManager *actionManager) |
| Sets the ActionManager object that is used by all actions. | |
| virtual ActionManager * | getActionManager () |
| Gets the ActionManager object that is used by all actions. | |
| virtual Action * | runAction (Action *action) |
| Executes an action, and returns the action that is executed. | |
| void | stopAllActions () |
| Stops and removes all actions from the running action list . | |
| void | stopAction (Action *action) |
| Stops and removes an action from the running action list. | |
| void | stopActionByTag (int tag) |
| Removes an action from the running action list by its tag. | |
| void | stopAllActionsByTag (int tag) |
| Removes all actions from the running action list by its tag. | |
| void | stopActionsByFlags (unsigned int flags) |
| Removes all actions from the running action list by its flags. | |
| Action * | getActionByTag (int tag) |
| Gets an action from the running action list by its tag. | |
| ssize_t | getNumberOfRunningActions () const |
| Returns the numbers of actions that are running plus the ones that are schedule to run (actions in actionsToAdd and actions arrays). | |
| ssize_t | getNumberOfRunningActionsByTag (int tag) const |
| Returns the numbers of actions that are running plus the ones that are schedule to run (actions in actionsToAdd and actions arrays) with a specific tag. | |
| virtual void | setScheduler (Scheduler *scheduler) |
| Sets a Scheduler object that is used to schedule all "updates" and timers. | |
| virtual Scheduler * | getScheduler () |
| Gets a Scheduler object. | |
| bool | isScheduled (SEL_SCHEDULE selector) const |
| Checks whether a selector is scheduled. | |
| bool | isScheduled (std::string_view key) const |
| Checks whether a lambda function is scheduled. | |
| void | scheduleUpdate () |
| Schedules the "update" method. | |
| void | scheduleUpdateWithPriority (int priority) |
| Schedules the "update" method with a custom priority. | |
| void | schedule (SEL_SCHEDULE selector, float interval, unsigned int repeat, float delay) |
| Schedules a custom selector. | |
| void | schedule (SEL_SCHEDULE selector, float interval) |
| Schedules a custom selector with an interval time in seconds. | |
| void | scheduleOnce (SEL_SCHEDULE selector, float delay) |
| Schedules a selector that runs only once, with a delay of 0 or larger. | |
| void | scheduleOnce (const std::function< void(float)> &callback, float delay, std::string_view key) |
| Schedules a lambda function that runs only once, with a delay of 0 or larger. | |
| void | schedule (SEL_SCHEDULE selector) |
| Schedules a custom selector, the scheduled selector will be ticked every frame. | |
| void | schedule (const std::function< void(float)> &callback, std::string_view key) |
| Schedules a lambda function. | |
| void | schedule (const std::function< void(float)> &callback, float interval, std::string_view key) |
| Schedules a lambda function. | |
| void | schedule (const std::function< void(float)> &callback, float interval, unsigned int repeat, float delay, std::string_view key) |
| Schedules a lambda function. | |
| void | unschedule (SEL_SCHEDULE selector) |
| Unschedules a custom selector. | |
| void | unschedule (std::string_view key) |
| Unschedules a lambda function. | |
| void | unscheduleAllCallbacks () |
| Unschedule all scheduled selectors and lambda functions: custom selectors, and the 'update' selector and lambda functions. | |
| virtual void | resume () |
| Resumes all scheduled selectors, actions and event listeners. | |
| virtual void | pause () |
| Pauses all scheduled selectors, actions and event listeners. | |
| virtual void | update (float delta) |
| Update method will be called automatically every frame if "scheduleUpdate" is called, and the node is "live". | |
| virtual void | updateTransform () |
| Calls children's updateTransform() method recursively. | |
| virtual const Mat4 & | getNodeToParentTransform () const |
| Returns the matrix that transform the node's (local) space coordinates into the parent's space coordinates. | |
| virtual Mat4 | getNodeToParentTransform (Node *ancestor) const |
| Returns the matrix that transform the node's (local) space coordinates into the parent's space coordinates. | |
| virtual AffineTransform | getNodeToParentAffineTransform (Node *ancestor) const |
| Returns the affine transform matrix that transform the node's (local) space coordinates into the parent's space coordinates. | |
| virtual void | setNodeToParentTransform (const Mat4 &transform) |
| Sets the transformation matrix manually. | |
| virtual const Mat4 & | getParentToNodeTransform () const |
| Returns the matrix that transform parent's space coordinates to the node's (local) space coordinates. | |
| virtual Mat4 | getNodeToWorldTransform () const |
| Returns the world affine transform matrix. | |
| virtual Mat4 | getWorldToNodeTransform () const |
| Returns the inverse world affine transform matrix. | |
| Vec2 | convertToNodeSpace (const Vec2 &worldPoint) const |
| Converts a Vec2 to node (local) space coordinates. | |
| Vec2 | convertToWorldSpace (const Vec2 &nodePoint) const |
| Converts a Vec2 to world space coordinates. | |
| Vec2 | convertToNodeSpaceAR (const Vec2 &worldPoint) const |
| Converts a Vec2 to node (local) space coordinates. | |
| Vec2 | convertToWorldSpaceAR (const Vec2 &nodePoint) const |
| Converts a local Vec2 to world space coordinates.The result is in Points. | |
| Vec2 | convertTouchToNodeSpace (Touch *touch) const |
| convenience methods which take a Touch instead of Vec2. | |
| Vec2 | convertTouchToNodeSpaceAR (Touch *touch) const |
| converts a Touch (world coordinates) into a local coordinate. | |
| Vec2 | getWorldPosition () const |
| Gets position of node in world space. | |
| void | setWorldPosition (const Vec2 &position) |
| Sets position of node in world space. | |
| void | setAdditionalTransform (const Mat4 *additionalTransform) |
| Sets an additional transform matrix to the node. | |
| Component * | getComponent (std::string_view name) |
| Gets a component by its name. | |
| virtual bool | addComponent (Component *component) |
| Adds a component. | |
| virtual bool | removeComponent (std::string_view name) |
| Removes a component by its name. | |
| virtual bool | removeComponent (Component *component) |
| Removes a component by its pointer. | |
| virtual void | removeAllComponents () |
| Removes all components. | |
| virtual void | addChild (Node *child) |
| Adds a child to the container with z-order as 0. | |
| virtual void | addChild (Node *child, int localZOrder) |
| Adds a child to the container with a local z-order. | |
| virtual void | addChild (Node *child, int localZOrder, int tag) |
| Adds a child to the container with z order and tag. | |
| virtual void | addChild (Node *child, int localZOrder, std::string_view name) |
| Adds a child to the container with z order and tag. | |
| virtual Node * | getChildByTag (int tag) const |
| Gets a child from the container with its tag. | |
| template<typename T> | |
| T | getChildByTag (int tag) const |
| Gets a child from the container with its tag that can be cast to Type T. | |
| virtual Node * | getChildByName (std::string_view name) const |
| Gets a child from the container with its name. | |
| template<typename T> | |
| T | getChildByName (std::string_view name) const |
| Gets a child from the container with its name that can be cast to Type T. | |
| virtual void | enumerateChildren (std::string_view name, std::function< bool(Node *node)> callback) const |
| Search the children of the receiving node to perform processing for nodes which share a name. | |
| virtual Vector< Node * > & | getChildren () |
| Returns the array of the node's children. | |
| virtual ssize_t | getChildrenCount () const |
| Returns the amount of children. | |
| virtual void | setParent (Node *parent) |
| Sets the parent node. | |
| virtual Node * | getParent () |
| Returns a pointer to the parent node. | |
| virtual void | removeFromParent () |
| Removes this node itself from its parent node with a cleanup. | |
| virtual void | removeFromParentAndCleanup (bool cleanup) |
| Removes this node itself from its parent node. | |
| virtual void | removeChild (Node *child, bool cleanup=true) |
| Removes a child from the container. | |
| virtual void | removeChildByTag (int tag, bool cleanup=true) |
| Removes a child from the container by tag value. | |
| virtual void | removeChildByName (std::string_view name, bool cleanup=true) |
| Removes a child from the container by tag value. | |
| virtual void | removeAllChildren () |
| Removes all children from the container with a cleanup. | |
| virtual void | removeAllChildrenWithCleanup (bool cleanup) |
| Removes all children from the container, and do a cleanup to all running actions depending on the cleanup parameter. | |
| virtual void | reorderChild (Node *child, int localZOrder) |
| Reorders a child according to a new z value. | |
| virtual void | sortAllChildren () |
| Sorts the children array once before drawing, instead of every time when a child is added or reordered. | |
| Public Member Functions inherited from Object | |
| void | retain () |
| Retains the ownership. | |
| void | release () |
| Releases the ownership immediately. | |
| Object * | autorelease () |
| Releases the ownership sometime soon automatically. | |
| unsigned int | getReferenceCount () const |
| Returns the Object's current reference count. | |
| virtual | ~Object () |
| Destructor. | |
| Public Member Functions inherited from LayoutParameterProtocol | |
| virtual | ~LayoutParameterProtocol () |
| Default destructor. | |
Static Public Member Functions | |
| static RadioButton * | create () |
| Create and return a empty RadioButton instance pointer. | |
| static RadioButton * | create (std::string_view backGround, std::string_view backGroundSelected, std::string_view cross, std::string_view backGroundDisabled, std::string_view frontCrossDisabled, TextureResType texType=TextureResType::LOCAL) |
| Create a radio button with various images. | |
| static RadioButton * | create (std::string_view backGround, std::string_view cross, TextureResType texType=TextureResType::LOCAL) |
| Another factory method to create a RadioButton instance. | |
| Static Public Member Functions inherited from Widget | |
| static Widget * | create () |
| Create and return a empty Widget instance pointer. | |
| static Widget * | getCurrentFocusedWidget () |
| Return a current focused widget in your UI scene. | |
| Static Public Member Functions inherited from ProtectedNode | |
| static ProtectedNode * | create () |
| Creates a ProtectedNode with no argument. | |
| static Node * | create () |
| Allocates and initializes a node. | |
| static int | getAttachedNodeCount () |
| Gets count of nodes those are attached to scene graph. | |
| template<typename _T> | |
| static void | sortNodes (ax::Vector< _T * > &nodes) |
| Sorts helper function. | |
Additional Inherited Members | |
| Public Attributes inherited from Widget | |
| std::function< void(Widget *, Widget *)> | onFocusChanged |
| When a widget lose/get focus, this method will be called. | |
| std::function< Widget *(FocusDirection)> | onNextFocusedWidget |
| use this function to manually specify the next focused widget regards to each direction | |
| Public Attributes inherited from Object | |
| unsigned int | _ID |
| object id, ScriptSupport need public _ID | |
| int | _luaID |
| Lua reference id. | |
| Static Public Attributes inherited from Node | |
| static const int | INVALID_TAG = -1 |
| Default tag used for all the nodes. | |
RadioButton is a specific type of two-states button that is similar to CheckBox.
Additionally, it can be used together with RadioButtonGroup to interact with other radio buttons.
| typedef std::function<void(RadioButton* radioButton, EventType)> ccRadioButtonCallback |
A callback which will be called after certain RadioButton event issue.
| RadioButton | ( | ) |
Default constructor.
@lua new
|
virtual |
Default destructor.
@lua NA
|
static |
Create a radio button with various images.
| backGround | backGround texture. |
| backGroundSelected | backGround selected state texture. |
| cross | cross texture. |
| backGroundDisabled | backGround disabled state texture. |
| frontCrossDisabled | cross dark state texture. |
| texType |
|
static |
Another factory method to create a RadioButton instance.
This method uses less resource to create a RadioButton.
| backGround | The background image name in std::string. |
| cross | The cross image name in std::string. |
| texType | The texture's resource type in Widget::TextureResType. |
| void addEventListener | ( | const ccRadioButtonCallback & | callback | ) |
Add a callback function which would be called when radio button is selected or unselected.
| callback | A std::function with type |
|
overridevirtual |
Gets the description string.
It makes debugging easier.
Reimplemented from Node.