Axmol Engine 2.4.0-258ceca
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RenderState Class Reference

Defines the rendering state of the graphics device. More...

#include <RenderState.h>

Inherits Object.

Classes

class  StateBlock
 Defines a block of fixed-function render states that can be applied to a RenderState object. More...
 

Public Member Functions

void bindPass (Pass *pass, MeshCommand *)
 Binds the render state for this RenderState and any of its parents, top-down, for the given pass.
 
- Public Member Functions inherited from Object
void retain ()
 Retains the ownership.
 
void release ()
 Releases the ownership immediately.
 
Objectautorelease ()
 Releases the ownership sometime soon automatically.
 
unsigned int getReferenceCount () const
 Returns the Object's current reference count.
 
virtual ~Object ()
 Destructor.
 

Additional Inherited Members

- Public Attributes inherited from Object
unsigned int _ID
 object id, ScriptSupport need public _ID
 
int _luaID
 Lua reference id.
 

Detailed Description

Defines the rendering state of the graphics device.


The documentation for this class was generated from the following file: