Axmol Engine 2.4.0-258ceca
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Defines the rendering state of the graphics device. More...
#include <RenderState.h>
Inherits Object.
Classes | |
class | StateBlock |
Defines a block of fixed-function render states that can be applied to a RenderState object. More... | |
Public Member Functions | |
void | bindPass (Pass *pass, MeshCommand *) |
Binds the render state for this RenderState and any of its parents, top-down, for the given pass. | |
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void | retain () |
Retains the ownership. | |
void | release () |
Releases the ownership immediately. | |
Object * | autorelease () |
Releases the ownership sometime soon automatically. | |
unsigned int | getReferenceCount () const |
Returns the Object's current reference count. | |
virtual | ~Object () |
Destructor. | |
Additional Inherited Members | |
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unsigned int | _ID |
object id, ScriptSupport need public _ID | |
int | _luaID |
Lua reference id. | |
Defines the rendering state of the graphics device.