Skews a Node object to given angles by modifying it's skewX and skewY attributes.
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#include <ActionInterval.h>
Inherits ActionInterval.
Inherited by SkewBy.
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| static SkewTo * | create (float t, float sx, float sy) |
| | Creates the action.
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Skews a Node object to given angles by modifying it's skewX and skewY attributes.
- Since
- v1.0
◆ create()
| SkewTo * create |
( |
float | t, |
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float | sx, |
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float | sy ) |
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static |
Creates the action.
- Parameters
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| t | Duration time, in seconds. |
| sx | Skew x angle. |
| sy | Skew y angle. |
- Returns
- An autoreleased SkewTo object.
◆ update()
| void update |
( |
float | time | ) |
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override |
◆ initWithDuration()
| bool initWithDuration |
( |
float | t, |
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float | sx, |
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float | sy ) |
The documentation for this class was generated from the following file: