Skews a Node object to given angles by modifying it's skewX and skewY attributes.
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#include <ActionInterval.h>
Inherits ActionInterval.
Inherited by SkewBy.
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static SkewTo * | create (float t, float sx, float sy) |
| Creates the action.
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Skews a Node object to given angles by modifying it's skewX and skewY attributes.
- Since
- v1.0
◆ create()
static SkewTo * create |
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float | t, |
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float | sx, |
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float | sy ) |
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Creates the action.
- Parameters
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t | Duration time, in seconds. |
sx | Skew x angle. |
sy | Skew y angle. |
- Returns
- An autoreleased SkewTo object.
◆ update()
virtual void update |
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float | time | ) |
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overridevirtual |
◆ initWithDuration()
bool initWithDuration |
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float | t, |
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float | sx, |
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float | sy ) |
The documentation for this class was generated from the following file: