⚠️ This documentation corresponds to the latest development branch of axmol. It might diverge from the official releases.
|
Axmol Engine 3.0.0-dff292a
|
This is the complete list of members for LayerGradient, including all inherited members.
| _ID | Object | |
| _luaID | Object | |
| addChild(Node *child, int zOrder, int tag) override | Sprite | virtual |
| addChild(Node *child, int zOrder, std::string_view name) override | Sprite | virtual |
| addChild(Node *child) | Sprite | virtual |
| addChild(Node *child, int localZOrder) | Sprite | virtual |
| addComponent(Component *component) | Node | virtual |
| applyMaskOnEnter(bool applyChildren) | Node | |
| autorelease() | Object | |
| changeHeight(float h) | LayerColor | |
| changeWidth(float w) | LayerColor | |
| changeWidthAndHeight(float w, float h) | LayerColor | |
| cleanup() | Node | virtual |
| convertToNodeSpace(const Vec2 &worldPoint) const | Node | |
| convertToNodeSpaceAR(const Vec2 &worldPoint) const | Node | |
| convertTouchToNodeSpace(Touch *touch) const | Node | |
| convertTouchToNodeSpaceAR(Touch *touch) const | Node | |
| convertToWorldSpace(const Vec2 &nodePoint) const | Node | |
| convertToWorldSpaceAR(const Vec2 &nodePoint) const | Node | |
| create() | LayerGradient | static |
| create(const Color32 &start, const Color32 &end) | LayerGradient | static |
| create(const Color32 &start, const Color32 &end, const Vec2 &v) | LayerGradient | static |
| ax::LayerColor::create(const Color32 &color, float width, float height) | LayerColor | static |
| ax::LayerColor::create(const Color32 &color) | LayerColor | static |
| ax::Sprite::create(std::string_view filename) | Sprite | static |
| ax::Sprite::create(const PolygonInfo &info) | Sprite | static |
| ax::Sprite::create(std::string_view filename, const Rect &rect) | Sprite | static |
| ax::Sprite::create(const ax::Data &imageData, std::string_view key) | Sprite | static |
| createWithSpriteFrame(SpriteFrame *spriteFrame) | Sprite | static |
| createWithSpriteFrameName(std::string_view spriteFrameName) | Sprite | static |
| createWithTexture(Texture2D *texture) | Sprite | static |
| createWithTexture(Texture2D *texture, const Rect &rect, bool rotated=false) | Sprite | static |
| draw(Renderer *renderer, const Mat4 &transform, uint32_t flags) override | Sprite | virtual |
| enumerateChildren(std::string_view name, std::function< bool(Node *node)> callback) const | Node | virtual |
| getActionByTag(int tag) | Node | |
| getActionManager() | Node | inlinevirtual |
| getAnchorPoint() const | Node | virtual |
| getAnchorPointInPoints() const | Node | virtual |
| getAtlasIndex() const | Sprite | inline |
| getAttachedNodeCount() | Node | static |
| getBatchNode() const | Sprite | virtual |
| getBlendFunc() const override | Sprite | inline |
| getBoundingBox() const | Node | virtual |
| getCameraMask() const | Node | inline |
| getCenterRect() const | Sprite | virtual |
| getCenterRectNormalized() const | Sprite | virtual |
| getChildByName(std::string_view name) const | Node | virtual |
| getChildByName(std::string_view name) const | Node | inline |
| getChildByTag(int tag) const | Node | virtual |
| getChildByTag(int tag) const | Node | inline |
| getChildren() | Node | inlinevirtual |
| getChildrenCount() const | Node | virtual |
| getColor() const | Node | virtual |
| getComponent(std::string_view name) | Node | |
| getContentSize() const | Node | virtual |
| getDescription() const override | LayerGradient | virtual |
| getDisplayedColor() const | Node | virtual |
| getDisplayedOpacity() const | Node | virtual |
| getEndColor() const | LayerGradient | |
| getEndOpacity() const | LayerGradient | |
| getEventDispatcher() const | Node | inlinevirtual |
| getGlobalZOrder() const | Node | inlinevirtual |
| getLocalZOrder() const | Node | inlinevirtual |
| getName() const | Node | virtual |
| getNodeToParentAffineTransform(Node *ancestor) const | Node | virtual |
| getNodeToParentTransform() const | Node | virtual |
| getNodeToParentTransform(Node *ancestor) const | Node | virtual |
| getNodeToWorldTransform() const | Node | virtual |
| getNumberOfRunningActions() const | Node | |
| getNumberOfRunningActionsByTag(int tag) const | Node | |
| getOffsetPosition() const | Sprite | inline |
| getOnEnterCallback() const | Node | inline |
| getOnEnterTransitionDidFinishCallback() const | Node | inline |
| getOnExitCallback() const | Node | inline |
| getOnExitTransitionDidStartCallback() const | Node | inline |
| getOpacity() const | Node | virtual |
| getParent() | Node | inlinevirtual |
| getParentToNodeTransform() const | Node | virtual |
| getPolygonInfo() const | Sprite | |
| getPosition() const | Node | virtual |
| getPosition(float *x, float *y) const | Node | virtual |
| getPosition3D() const | Node | virtual |
| getPositionNormalized() const | Node | virtual |
| getPositionX() const | Node | virtual |
| getPositionY() const | Node | virtual |
| getPositionZ() const | Node | virtual |
| getQuad() const | Sprite | inline |
| getReferenceCount() const | Object | |
| getRotation() const | Node | virtual |
| getRotation3D() const | Node | virtual |
| getRotationQuat() const | Node | virtual |
| getRotationSkewX() const | Node | virtual |
| getRotationSkewY() const | Node | virtual |
| getScale() const | Node | virtual |
| getScaleX() const | Node | virtual |
| getScaleY() const | Node | virtual |
| getScaleZ() const | Node | virtual |
| getScene() const | Node | virtual |
| getScheduler() | Node | inlinevirtual |
| getSkewX() const | Node | virtual |
| getSkewY() const | Node | virtual |
| getSpriteFrame() const | Sprite | virtual |
| getStartColor() const | LayerGradient | |
| getStartOpacity() const | LayerGradient | |
| getTag() const | Node | virtual |
| getTexture() const override | Sprite | |
| getTextureAtlas() const | Sprite | inline |
| getTextureRect() const | Sprite | inline |
| getUserData() | Node | inlinevirtual |
| getUserData() const | Node | inlinevirtual |
| getUserObject() | Node | inlinevirtual |
| getUserObject() const | Node | inlinevirtual |
| getVector() const | LayerGradient | |
| getWorldPosition() const | Node | |
| getWorldToNodeTransform() const | Node | virtual |
| hitTest(const Vec2 &worldPoint) const | Node | virtual |
| INDEX_NOT_INITIALIZED | Sprite | static |
| initWithColor(const Color32 &start, const Color32 &end) | LayerGradient | |
| initWithColor(const Color32 &start, const Color32 &end, const Vec2 &v) | LayerGradient | |
| initWithFile(std::string_view filename) | Sprite | virtual |
| initWithFile(std::string_view filename, const Rect &rect) | Sprite | virtual |
| initWithImageData(const ax::Data &imageData, std::string_view key) | Sprite | virtual |
| initWithPolygon(const PolygonInfo &info) | Sprite | virtual |
| initWithSpriteFrame(SpriteFrame *spriteFrame) | Sprite | virtual |
| initWithSpriteFrameName(std::string_view spriteFrameName) | Sprite | virtual |
| initWithTexture(Texture2D *texture) | Sprite | virtual |
| initWithTexture(Texture2D *texture, const Rect &rect) | Sprite | virtual |
| initWithTexture(Texture2D *texture, const Rect &rect, bool rotated) | Sprite | virtual |
| INVALID_TAG | Node | static |
| isCascadeColorEnabled() const | Node | virtual |
| isCascadeOpacityEnabled() const | Node | virtual |
| isCompressedInterpolation() const | LayerGradient | |
| isDirty() const | Sprite | inlinevirtual |
| isFlippedX() const | Sprite | |
| isFlippedY() const | Sprite | |
| isFrameDisplayed(SpriteFrame *frame) const | Sprite | virtual |
| isIgnoreAnchorPointForPosition() const | Node | virtual |
| isOpacityModifyRGB() const override | Sprite | virtual |
| isRunning() const | Node | virtual |
| isScheduled(SEL_SCHEDULE selector) const | Node | |
| isScheduled(std::string_view key) const | Node | |
| isStretchEnabled() const | Sprite | |
| isTextureRectRotated() const | Sprite | inline |
| isVisible() const | Node | virtual |
| onEnter() | Node | virtual |
| onEnterTransitionDidFinish() | Node | virtual |
| onExit() | Node | virtual |
| onExitTransitionDidStart() | Node | virtual |
| pause() | Node | virtual |
| release() | Object | |
| removeAllChildren() | Node | virtual |
| removeAllChildrenWithCleanup(bool cleanup) override | Sprite | virtual |
| removeAllComponents() | Node | virtual |
| removeChild(Node *child, bool cleanup=true) override | Sprite | virtual |
| removeChildByName(std::string_view name, bool cleanup=true) | Node | virtual |
| removeChildByTag(int tag, bool cleanup=true) | Node | virtual |
| removeComponent(std::string_view name) | Node | virtual |
| removeComponent(Component *component) | Node | virtual |
| removeFromParent() | Node | virtual |
| removeFromParentAndCleanup(bool cleanup) | Node | virtual |
| reorderChild(Node *child, int zOrder) override | Sprite | virtual |
| resume() | Node | virtual |
| retain() | Object | |
| runAction(Action *action) | Node | virtual |
| schedule(SEL_SCHEDULE selector, float interval, unsigned int repeat, float delay) | Node | |
| schedule(SEL_SCHEDULE selector, float interval) | Node | |
| schedule(SEL_SCHEDULE selector) | Node | |
| schedule(const std::function< void(float)> &callback, std::string_view key) | Node | |
| schedule(const std::function< void(float)> &callback, float interval, std::string_view key) | Node | |
| schedule(const std::function< void(float)> &callback, float interval, unsigned int repeat, float delay, std::string_view key) | Node | |
| scheduleOnce(SEL_SCHEDULE selector, float delay) | Node | |
| scheduleOnce(const std::function< void(float)> &callback, float delay, std::string_view key) | Node | |
| scheduleUpdate() | Node | |
| scheduleUpdateWithPriority(int priority) | Node | |
| scheduleUpdateWithPriorityLua(int handler, int priority) | Node | |
| setActionManager(ActionManager *actionManager) | Node | virtual |
| setAdditionalTransform(const Mat4 *additionalTransform) | Node | |
| setAnchorPoint(const Vec2 &anchor) override | Sprite | virtual |
| setAtlasIndex(unsigned int atlasIndex) | Sprite | inline |
| setAutoSize(bool enabled) | Sprite | inline |
| setBatchNode(SpriteBatchNode *spriteBatchNode) | Sprite | virtual |
| setBlendFunc(const BlendFunc &blendFunc) override | Sprite | inline |
| setCameraMask(unsigned short mask, bool applyChildren=true) | Node | virtual |
| setCascadeColorEnabled(bool cascadeColorEnabled) | Node | virtual |
| setCascadeOpacityEnabled(bool cascadeOpacityEnabled) | Node | virtual |
| setCenterRectNormalized(const Rect &rect) | Sprite | virtual |
| setColor(const Color32 &color) | Node | virtual |
| setCompressedInterpolation(bool compressedInterpolation) | LayerGradient | |
| setContentSize(const Vec2 &size) override | Sprite | virtual |
| setDirty(bool dirty) | Sprite | inlinevirtual |
| setDisplayFrameWithAnimationName(std::string_view animationName, unsigned int frameIndex) | Sprite | virtual |
| setEndColor(const Color32 &endColor) | LayerGradient | |
| setEndOpacity(uint8_t endOpacity) | LayerGradient | |
| setEventDispatcher(EventDispatcher *dispatcher) | Node | virtual |
| setFlippedX(bool flippedX) | Sprite | |
| setFlippedY(bool flippedY) | Sprite | |
| setGlobalZOrder(float globalZOrder) | Node | virtual |
| setIgnoreAnchorPointForPosition(bool value) override | Sprite | virtual |
| setLocalZOrder(int localZOrder) | Node | virtual |
| setName(std::string_view name) | Node | virtual |
| setNodeToParentTransform(const Mat4 &transform) | Node | virtual |
| setOnEnterCallback(const std::function< void()> &callback) | Node | inline |
| setOnEnterTransitionDidFinishCallback(const std::function< void()> &callback) | Node | inline |
| setOnExitCallback(const std::function< void()> &callback) | Node | inline |
| setOnExitTransitionDidStartCallback(const std::function< void()> &callback) | Node | inline |
| setOpacity(uint8_t opacity) | Node | virtual |
| setOpacityModifyRGB(bool modify) override | Sprite | virtual |
| setParent(Node *parent) | Node | virtual |
| setPolygonInfo(const PolygonInfo &info) | Sprite | |
| setPosition(const Vec2 &pos) override | Sprite | virtual |
| setPosition(float x, float y) override | Sprite | virtual |
| setPosition3D(const Vec3 &position) | Node | virtual |
| setPositionNormalized(const Vec2 &position) | Node | virtual |
| setPositionX(float x) | Node | virtual |
| setPositionY(float y) | Node | virtual |
| setPositionZ(float positionZ) override | Sprite | virtual |
| setProgramState(rhi::ProgramState *programState, bool ownPS=false) override | Sprite | virtual |
| setProgramStateByProgramId(uint64_t progId) | Node | |
| setRotation(float rotation) override | Sprite | virtual |
| setRotation3D(const Vec3 &rotation) | Node | virtual |
| setRotationQuat(const Quaternion &quat) | Node | virtual |
| setRotationSkewX(float rotationX) override | Sprite | virtual |
| setRotationSkewY(float rotationY) override | Sprite | virtual |
| setScale(float scaleX, float scaleY) override | Sprite | virtual |
| setScale(float scale) override | Sprite | virtual |
| setScaleX(float scaleX) override | Sprite | virtual |
| setScaleY(float scaleY) override | Sprite | virtual |
| setScaleZ(float scaleZ) | Node | virtual |
| setScheduler(Scheduler *scheduler) | Node | virtual |
| setSkewX(float sx) override | Sprite | virtual |
| setSkewY(float sy) override | Sprite | virtual |
| setSpriteFrame(std::string_view spriteFrameName) | Sprite | virtual |
| setStartColor(const Color32 &startColor) | LayerGradient | |
| setStartOpacity(uint8_t startOpacity) | LayerGradient | |
| setStretchEnabled(bool enabled) | Sprite | |
| setTag(int tag) | Node | virtual |
| setTexture(std::string_view filename) | Sprite | virtual |
| setTexture(Texture2D *texture) override | Sprite | |
| setTextureAtlas(TextureAtlas *textureAtlas) | Sprite | inline |
| setTextureRect(const Rect &rect) | Sprite | virtual |
| setTextureRect(const Rect &rect, bool rotated, const Vec2 &untrimmedSize) | Sprite | virtual |
| setUserData(void *userData) | Node | virtual |
| setUserObject(Object *userObject) | Node | virtual |
| setVector(const Vec2 &alongVector) | LayerGradient | |
| setVertexRect(const Rect &rect) | Sprite | virtual |
| setVisible(bool bVisible) override | Sprite | virtual |
| setWorldPosition(const Vec2 &position) | Node | |
| sortAllChildren() override | Sprite | virtual |
| sortNodes(ax::Vector< _T * > &nodes) | Node | inlinestatic |
| stopAction(Action *action) | Node | |
| stopActionByTag(int tag) | Node | |
| stopActionsByFlags(unsigned int flags) | Node | |
| stopAllActions() | Node | |
| stopAllActionsByTag(int tag) | Node | |
| unschedule(SEL_SCHEDULE selector) | Node | |
| unschedule(std::string_view key) | Node | |
| unscheduleAllCallbacks() | Node | |
| update(float delta) | Node | virtual |
| updateDisplayedColor(const Color32 &parentColor) | Node | virtual |
| updateDisplayedOpacity(uint8_t parentOpacity) | Node | virtual |
| updateOrderOfArrival() | Node | |
| updateTransform() override | Sprite | virtual |
| visit(Renderer *renderer, const Mat4 &parentTransform, uint32_t parentFlags) | Node | virtual |
| ~Object() | Object | virtual |