Here is a list of all documented functions with links to the class documentation for each member:
- u -
- UICCTextField() : UICCTextField
- unbindAllImageAsync() : TextureCache
- unbindImageAsync() : TextureCache
- uncache() : AudioEngine
- uncacheAll() : AudioEngine
- unionWithRect() : Rect
- unloadAllPrograms() : ProgramManager
- unloadProgram() : ProgramManager
- unloadUnusedPrograms() : ProgramManager
- unproject() : Camera
- unprojectGL() : Camera
- unregisterScriptEditBoxHandler() : EditBox
- unrootObject() : ScriptEngineProtocol
- unrootScriptObject() : ScriptEngineProtocol
- unrotate() : Vec2
- unschedule() : Node, Scheduler
- unscheduleAll() : Scheduler
- unscheduleAllCallbacks() : Node
- unscheduleAllForTarget() : Scheduler
- unscheduleAllWithMinPriority() : Scheduler
- unscheduleScriptEntry() : Scheduler
- unscheduleUpdate() : Scheduler
- unselected() : MenuItem, MenuItemLabel, MenuItemSprite, MenuItemToggle
- update() : ActionInstant, ActionManager, Animate, BezierBy, Blink, CallFunc, CardinalSplineTo, DelayTime, FadeTo, FlipX, FlipY, Hide, JumpBy, MotionStreak3D, MotionStreak, MoveBy, Node, ParticleSystem, Place, RemoveSelf, Repeat, ResizeBy, ReverseTime, RotateBy, RotateTo, ScaleTo, Scheduler, Sequence, Show, SkewTo, Spawn, SplitCols, TargetedAction, TextFieldTTF, TintBy, TintTo, ToggleVisibility, ScrollView, ScrollViewBar, TextField
- updateAtlasValues() : AtlasNode, LabelAtlas
- updateBoneMatrix() : Skeleton3D
- updateCompressedData() : Texture2DBackend, Texture2DGL, TextureMTL
- updateCompressedSubData() : Texture2DBackend, Texture2DGL, TextureMTL
- updateContent() : Label
- updateData() : Buffer, BufferGL, BufferMTL, Texture2DBackend, Texture2DGL, TextureMTL
- updateDefaultColorAttachmentTexture() : UtilsMTL
- updateDepthStencilState() : CommandBuffer, CommandBufferGL, CommandBufferMTL
- updateDisplayedColor() : Label, Node, ProtectedNode
- updateDisplayedOpacity() : Label, Node, ProtectedNode
- updateDrawable() : DriverMTL
- updateFaceData() : TextureCubeGL, TextureCubemapBackend, TextureCubeMTL
- updateIndexBuffer() : CustomCommand
- updateJointMatrix() : Bone3D
- updateMinMax() : AABB
- updateOrderOfArrival() : Node
- updateParticleQuads() : ParticleSystem, ParticleSystemQuad
- updatePipelineState() : CommandBuffer, CommandBufferGL, CommandBufferMTL
- updatePosition() : CardinalSplineBy, CardinalSplineTo
- updateQuad() : TextureAtlas
- updateSamplerDescriptor() : Texture2DGL, TextureBackend, TextureCubeGL, TextureCubeMTL, TextureMTL
- updateSizeAndPosition() : Widget
- updateSubData() : Buffer, BufferGL, BufferMTL, Texture2DBackend, Texture2DGL, TextureMTL
- updateTextureDescriptor() : Texture2DGL, TextureBackend, TextureCubeGL, TextureCubeMTL, TextureMTL, Texture2D
- updateTransform() : Camera, Node, Sprite
- updateTweenAction() : ActionTweenDelegate
- updateVertexBuffer() : CustomCommand
- updateVisualSlider() : Slider
- updateWithImage() : Texture2D
- updateWithNoTime() : ParticleSystem
- updateWithSprite() : Scale9Sprite
- updateWithSubData() : Texture2D
- updateWorldMat() : Bone3D
- Uri() : Uri
- useHSV() : ParticleSystem
- usingDefaultStoredData() : Buffer, BufferGL, BufferMTL