Moves a Node object simulating a parabolic jump movement by modifying it's position attribute.
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#include <ActionInterval.h>
Inherits ActionInterval.
Inherited by JumpTo.
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| void | update (float time) override |
| bool | initWithDuration (float duration, const Vec2 &position, float height, int jumps) |
| | initializes the action
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| float | getElapsed () |
| | How many seconds had elapsed since the actions started to run.
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| void | setAmplitudeRate (float amp) |
| | Sets the amplitude rate, extension in GridAction.
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| float | getAmplitudeRate () |
| | Gets the amplitude rate, extension in GridAction.
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| void | step (float dt) override |
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bool | initWithDuration (float d) |
| | initializes the action
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| static JumpBy * | create (float duration, const Vec2 &position, float height, int jumps) |
| | Creates the action.
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Moves a Node object simulating a parabolic jump movement by modifying it's position attribute.
◆ create()
| JumpBy * create |
( |
float | duration, |
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const Vec2 & | position, |
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float | height, |
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int | jumps ) |
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static |
Creates the action.
- Parameters
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| duration | Duration time, in seconds. |
| position | The jumping distance. |
| height | The jumping height. |
| jumps | The jumping times. |
- Returns
- An autoreleased JumpBy object.
◆ update()
| void update |
( |
float | time | ) |
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override |
◆ initWithDuration()
| bool initWithDuration |
( |
float | duration, |
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const Vec2 & | position, |
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float | height, |
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int | jumps ) |
initializes the action
- Parameters
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The documentation for this class was generated from the following file: