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⚠️ This documentation corresponds to the latest development branch of axmol. It might diverge from the official releases.

Axmol Engine 3.0.0-dff292a
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JumpBy Class Reference

Moves a Node object simulating a parabolic jump movement by modifying it's position attribute. More...

#include <ActionInterval.h>

Inherits ActionInterval.

Inherited by JumpTo.

Public Member Functions

void update (float time) override
bool initWithDuration (float duration, const Vec2 &position, float height, int jumps)
 initializes the action
Public Member Functions inherited from ActionInterval
float getElapsed ()
 How many seconds had elapsed since the actions started to run.
void setAmplitudeRate (float amp)
 Sets the amplitude rate, extension in GridAction.
float getAmplitudeRate ()
 Gets the amplitude rate, extension in GridAction.
void step (float dt) override
bool initWithDuration (float d)
 initializes the action

Static Public Member Functions

static JumpBycreate (float duration, const Vec2 &position, float height, int jumps)
 Creates the action.

Detailed Description

Moves a Node object simulating a parabolic jump movement by modifying it's position attribute.

Member Function Documentation

◆ create()

JumpBy * create ( float duration,
const Vec2 & position,
float height,
int jumps )
static

Creates the action.

Parameters
durationDuration time, in seconds.
positionThe jumping distance.
heightThe jumping height.
jumpsThe jumping times.
Returns
An autoreleased JumpBy object.

◆ update()

void update ( float time)
override
Parameters
timeIn seconds.

◆ initWithDuration()

bool initWithDuration ( float duration,
const Vec2 & position,
float height,
int jumps )

initializes the action

Parameters
durationin seconds

The documentation for this class was generated from the following file:
  • ActionInterval.h