Here is a list of all documented functions with links to the class documentation for each member:
- c -
- calculateAABB() : Mesh
- calculateAngles() : RotateTo
- calculateUV() : AutoPolygon
- calculateVertexPoints() : Grid3D, GridBase, TiledGrid3D
- CardinalSplineTo() : CardinalSplineTo
- cbegin() : Map< K, V, H, E >
- cend() : Map< K, V, H, E >
- changeHeight() : LayerColor
- changeLayoutSystemActiveState() : Helper
- changeWidth() : LayerColor
- changeWidthAndHeight() : LayerColor
- checkAvailable() : EventListener, EventListenerAcceleration, EventListenerController, EventListenerCustom, EventListenerFocus, EventListenerKeyboard, EventListenerMouse, EventListenerTouchAllAtOnce, EventListenerTouchOneByOne
- CheckBox() : CheckBox
- checkForFeatureSupported() : DriverBase, DriverGL, DriverMTL
- clamp() : Vec2, Vec3, Vec4
- cleanup() : MenuItemToggle, Node, ProtectedNode, TransitionScene
- clear() : AutoreleasePool, DrawNode, Map< K, V, H, E >, Uri, RenderQueue, RenderTexture
- clearBackground() : Camera
- clearBoneBlendState() : Bone3D
- clearDepth() : RenderTexture
- clearFinishedResponseQueue() : HttpClient
- clearPendingResponseQueue() : HttpClient
- clearResponseAndRequestQueue() : HttpClient
- clearResponseQueue() : HttpClient
- clearStencil() : RenderTexture
- clone() : Animation, AnimationFrame, Clonable, EventListener, EventListenerAcceleration, EventListenerController, EventListenerCustom, EventListenerFocus, EventListenerKeyboard, EventListenerMouse, EventListenerTouchAllAtOnce, EventListenerTouchOneByOne, Material, MeshMaterial, PointArray, SpriteFrame, Technique, LayoutParameter, Widget
- close() : AudioDecoder, AudioDecoderEXT, AudioDecoderMp3, AudioDecoderOgg, AudioDecoderWav, WebSocket
- closeAsync() : WebSocket
- closeIME() : UICCTextField
- color3BWithString() : RichText
- CommandBufferMTL() : CommandBufferMTL
- CommonScriptData() : CommonScriptData
- compOp() : Vec2
- conjugate() : Quaternion
- containPoint() : AABB
- contains() : AutoreleasePool
- containsPoint() : Rect
- convertBoundingBoxToScreen() : Helper
- convertToGL() : Director
- convertToNodeSpace() : Node
- convertToNodeSpaceAR() : Node
- convertToTerrainSpace() : Terrain
- convertTouchToNodeSpace() : Node
- convertTouchToNodeSpaceAR() : Node
- convertToUI() : Director
- convertToWorldSpace() : Node
- convertToWorldSpaceAR() : Node
- copyProperties() : LayoutParameter, LinearLayoutParameter, RelativeLayoutParameter
- copyTo() : Scale9Sprite
- count() : PointArray
- create() : AccelAmplitude, AccelDeccelAmplitude, ActionCoroutine, ActionFloat, ActionTween, AmbientLight, AnchoredSprite, Animate3D, Animate, Animation3D, Animation, AnimationCurve< componentSize >, AnimationFrame, AtlasNode, AttachNode, BezierBy, BezierTo, BillBoard, Blink, Bone3D, CallFunc, CallFuncN, Camera, CameraBackgroundColorBrush, CameraBackgroundDepthBrush, CameraBackgroundSkyBoxBrush, CardinalSplineBy, CardinalSplineTo, CatmullRomBy, CatmullRomTo, ClippingNode, ClippingRectangleNode, DeccelAmplitude, DelayTime, DirectionLight, DrawNode, EaseBezierAction, EventListenerAcceleration, EventListenerController, EventListenerCustom, EventListenerFocus, EventListenerKeyboard, EventListenerMouse, EventListenerTouchAllAtOnce, EventListenerTouchOneByOne, FadeIn, FadeOut, FadeOutBLTiles, FadeOutDownTiles, FadeOutTRTiles, FadeOutUpTiles, FadeTo, FastTMXLayer, FastTMXTiledMap, FlipX3D, FlipX, FlipY3D, FlipY, Grid3D, Hide, JumpBy, JumpTiles3D, JumpTo, Label, LabelAtlas, LayerColor, LayerGradient, LayerMultiplex, LayerRadialGradient, Lens3D, Liquid, Menu, MenuItem, MenuItemAtlasFont, MenuItemFont, MenuItemImage, MenuItemLabel, MenuItemSprite, MenuItemToggle, Mesh, MeshIndexData, MeshRenderer, MeshSkin, MeshVertexData, MotionStreak3D, MotionStreak, MoveBy, MoveTo, Node, NodeGrid, OrbitCamera, PageTurn3D, ParallaxNode, ParticleBatchNode, ParticleExplosion, ParticleFire, ParticleFireworks, ParticleFlower, ParticleGalaxy, ParticleMeteor, ParticleRain, ParticleSmoke, ParticleSnow, ParticleSpiral, ParticleSun, ParticleSystem, ParticleSystemQuad, Place, PointArray, PointLight, ProgressFromTo, ProgressTimer, ProgressTo, ProtectedNode, RemoveSelf, RenderTexture, Repeat, RepeatForever, ResizeBy, ResizeTo, ReuseGrid, ReverseTime, Ripple3D, RotateBy, RotateTo, ScaleBy, ScaleTo, Scene, SchedulerScriptHandlerEntry, ScriptHandlerEntry, Sequence, Shaky3D, ShakyTiles3D, ShatteredTiles3D, Show, ShuffleTiles, Skeleton3D, SkewBy, SkewTo, Skybox, Spawn, SplitCols, SplitRows, SpotLight, Sprite, SpriteBatchNode, SpriteFrame, StopGrid, TargetedAction, Terrain, TextureAtlas, TextureCube, TiledGrid3D, TiledGrid3DAction, TintBy, TintTo, ToggleVisibility, TransitionCrossFade, TransitionFade, TransitionFadeBL, TransitionFadeDown, TransitionFadeTR, TransitionFadeUp, TransitionFlipAngular, TransitionFlipX, TransitionFlipY, TransitionJumpZoom, TransitionMoveInB, TransitionMoveInL, TransitionMoveInR, TransitionMoveInT, TransitionPageTurn, TransitionProgress, TransitionProgressHorizontal, TransitionProgressInOut, TransitionProgressOutIn, TransitionProgressRadialCCW, TransitionProgressRadialCW, TransitionProgressVertical, TransitionRotoZoom, TransitionScene, TransitionSceneOriented, TransitionShrinkGrow, TransitionSlideInB, TransitionSlideInL, TransitionSlideInR, TransitionSlideInT, TransitionSplitCols, TransitionSplitRows, TransitionTurnOffTiles, TransitionZoomFlipAngular, TransitionZoomFlipX, TransitionZoomFlipY, TurnOffTiles, Twirl, Button, CheckBox, EditBox, HBox, ImageView, Layout, LayoutParameter, LinearLayoutParameter, ListView, LoadingBar, PageView, RadioButton, RadioButtonGroup, RelativeBox, RelativeLayoutParameter, RichElementCustomNode, RichElementImage, RichElementNewLine, RichElementText, RichText, Scale9Sprite, ScrollView, ScrollViewBar, Slider, TabHeader, Text, TextAtlas, TextBMFont, TextField, UICCTextField, VBox, Widget, VertexAttribBinding, Waves3D, Waves, WavesTiles3D
- CREATE_FUNC() : LayoutComponent
- createAsync() : MeshRenderer
- createBillboard() : Mat4
- createBone3D() : Skeleton3D
- createBuiltInMaterial() : MeshMaterial
- createBundle() : Bundle3D
- createCircleShape() : ParticleSystem
- createCloneInstance() : LayoutParameter, LinearLayoutParameter, RelativeLayoutParameter
- createColorBrush() : CameraBackgroundBrush
- createConeShape() : ParticleSystem
- createConeTorusShape() : ParticleSystem
- createDepthBrush() : CameraBackgroundBrush
- createDirectories() : FileUtils
- createFromAxisAngle() : Quaternion
- createFromRotationMatrix() : Quaternion
- createIndexBuffer() : CustomCommand
- createLookAt() : Mat4
- createMaskShape() : ParticleSystem
- createNoneBrush() : CameraBackgroundBrush
- createNonRefCounted() : Properties
- createOrthographic() : Camera, Mat4
- createOrthographicOffCenter() : Mat4
- createPerspective() : Camera, Mat4
- createPointShape() : ParticleSystem
- createRectShape() : ParticleSystem
- createRectTorusShape() : ParticleSystem
- createRotation() : Mat4
- createRotationX() : Mat4
- createRotationY() : Mat4
- createRotationZ() : Mat4
- createScale() : Mat4
- createSkyboxBrush() : CameraBackgroundBrush
- createTorusShape() : ParticleSystem
- createTranslation() : Mat4
- createVertexBuffer() : CustomCommand
- createWithArray() : LayerMultiplex, Menu
- createWithBMFont() : Label
- createWithCallback() : MenuItemToggle
- createWithCharMap() : Label
- createWithFilename() : Material, MeshMaterial
- createWithFrames() : Animate3D
- createWithItem() : Menu
- createWithItems() : Menu
- createWithLayer() : LayerMultiplex
- createWithProgramState() : Material, MeshMaterial, Technique
- createWithProperties() : Material
- createWithSize() : Scene
- createWithSpriteFrame() : AnchoredSprite, Sprite, Scale9Sprite
- createWithSpriteFrameName() : AnchoredSprite, Sprite, Scale9Sprite
- createWithSystemFont() : Label
- createWithTexture() : AnchoredSprite, BillBoard, ParticleBatchNode, Sprite, SpriteBatchNode, SpriteFrame, TextureAtlas
- createWithTotalParticles() : ParticleExplosion, ParticleFire, ParticleFireworks, ParticleFlower, ParticleGalaxy, ParticleMeteor, ParticleRain, ParticleSmoke, ParticleSnow, ParticleSpiral, ParticleSun, ParticleSystem, ParticleSystemQuad
- createWithTTF() : Label
- createWithTwoActions() : Sequence, Spawn
- createWithVariableList() : Sequence, Spawn
- createWithXML() : FastTMXTiledMap, RichText
- cross() : Vec2, Vec3
- Curve() : Animation3D::Curve
- CustomCommand() : CustomCommand