Executes an action in reverse order, from time=duration to time=0.
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#include <ActionInterval.h>
Inherits ActionInterval.
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| void | update (float time) override |
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bool | initWithAction (FiniteTimeAction *action) |
| | initializes the action
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| float | getElapsed () |
| | How many seconds had elapsed since the actions started to run.
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| void | setAmplitudeRate (float amp) |
| | Sets the amplitude rate, extension in GridAction.
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| float | getAmplitudeRate () |
| | Gets the amplitude rate, extension in GridAction.
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| void | step (float dt) override |
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bool | initWithDuration (float d) |
| | initializes the action
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Executes an action in reverse order, from time=duration to time=0.
- Warning
- Use this action carefully. This action is not sequenceable. Use it as the default "reversed" method of your own actions, but using it outside the "reversed" scope is not recommended.
◆ create()
Creates the action.
- Parameters
-
- Returns
- An autoreleased ReverseTime object.
◆ update()
| void update |
( |
float | time | ) |
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override |
The documentation for this class was generated from the following file: