Rotates a Node object clockwise a number of degrees by modifying it's rotation attribute.
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#include <ActionInterval.h>
Inherits ActionInterval.
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| void | update (float time) override |
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bool | initWithDuration (float duration, float deltaAngle) |
| | initializes the action
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| bool | initWithDuration (float duration, float deltaAngleZ_X, float deltaAngleZ_Y) |
| float | getElapsed () |
| | How many seconds had elapsed since the actions started to run.
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| void | setAmplitudeRate (float amp) |
| | Sets the amplitude rate, extension in GridAction.
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| float | getAmplitudeRate () |
| | Gets the amplitude rate, extension in GridAction.
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| void | step (float dt) override |
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bool | initWithDuration (float d) |
| | initializes the action
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| static RotateBy * | create (float duration, float deltaAngle) |
| | Creates the action.
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| static RotateBy * | create (float duration, float deltaAngleZ_X, float deltaAngleZ_Y) |
| | Creates the action with separate rotation angles.
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| static RotateBy * | create (float duration, const Vec3 &deltaAngle3D) |
| | Creates the action with 3D rotation angles.
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Rotates a Node object clockwise a number of degrees by modifying it's rotation attribute.
◆ create() [1/3]
| RotateBy * create |
( |
float | duration, |
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float | deltaAngle ) |
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static |
Creates the action.
- Parameters
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| duration | Duration time, in seconds. |
| deltaAngle | In degreesCW. |
- Returns
- An autoreleased RotateBy object.
◆ create() [2/3]
| RotateBy * create |
( |
float | duration, |
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float | deltaAngleZ_X, |
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float | deltaAngleZ_Y ) |
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static |
Creates the action with separate rotation angles.
- Parameters
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| duration | Duration time, in seconds. |
| deltaAngleZ_X | In degreesCW. |
| deltaAngleZ_Y | In degreesCW. |
- Returns
- An autoreleased RotateBy object.
- Warning
- The physics body contained in Node doesn't support rotate with different x and y angle.
◆ create() [3/3]
| RotateBy * create |
( |
float | duration, |
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const Vec3 & | deltaAngle3D ) |
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static |
Creates the action with 3D rotation angles.
- Parameters
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| duration | Duration time, in seconds. |
| deltaAngle3D | A Vec3 angle. |
- Returns
- An autoreleased RotateBy object.
◆ update()
| void update |
( |
float | time | ) |
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override |
◆ initWithDuration()
| bool initWithDuration |
( |
float | duration, |
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float | deltaAngleZ_X, |
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float | deltaAngleZ_Y ) |
- Warning
- The physics body contained in Node doesn't support rotate with different x and y angle.
- Parameters
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| deltaAngleZ_X | in degreesCW |
| deltaAngleZ_Y | in degreesCW |
The documentation for this class was generated from the following file: