⚠️ This documentation corresponds to the latest development branch of axmol. It might diverge from the official releases.
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Axmol Engine 3.0.0-dff292a
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ShatteredTiles3D action. More...
#include <ActionTiledGrid.h>
Inherits TiledGrid3DAction.
Public Member Functions | |
| bool | initWithDuration (float duration, const Vec2 &gridSize, int range, bool shatterZ) |
| Initializes the action with a range, shatter Z vertices, grid size and duration. | |
| Public Member Functions inherited from TiledGrid3DAction | |
| Quad3 | getTile (const Vec2 &position) const |
| Get the tile that belongs to a certain position of the grid. | |
| Quad3 | getOriginalTile (const Vec2 &position) const |
| Get the non-transformed tile that belongs to a certain position of the grid. | |
| void | setTile (const Vec2 &position, const Quad3 &coords) |
| Set a new tile to a certain position of the grid. | |
| GridBase * | getGrid () override |
| returns the grid | |
| Public Member Functions inherited from GridAction | |
| bool | initWithDuration (float duration, const Vec2 &gridSize) |
| Initializes the action with size and duration. | |
| Public Member Functions inherited from ActionInterval | |
| float | getElapsed () |
| How many seconds had elapsed since the actions started to run. | |
| void | setAmplitudeRate (float amp) |
| Sets the amplitude rate, extension in GridAction. | |
| float | getAmplitudeRate () |
| Gets the amplitude rate, extension in GridAction. | |
| void | step (float dt) override |
| bool | initWithDuration (float d) |
| initializes the action | |
Static Public Member Functions | |
| static ShatteredTiles3D * | create (float duration, const Vec2 &gridSize, int range, bool shatterZ) |
| Create the action with a range, whether of not to shatter Z vertices, grid size and duration. | |
| Static Public Member Functions inherited from TiledGrid3DAction | |
| static TiledGrid3DAction * | create (float duration, const Vec2 &gridSize) |
| Create the action with size and duration. | |
ShatteredTiles3D action.
This action make the target node shattered with many tiles. You can create the action by these parameters: duration, grid size, range, whether shatter on the z axis.
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static |
Create the action with a range, whether of not to shatter Z vertices, grid size and duration.
| duration | Specify the duration of the ShatteredTiles3D action. It's a value in seconds. |
| gridSize | Specify the size of the grid. |
| range | Specify the range of the shatter effect. |
| shatterZ | Specify whether shatter on the z axis. |
| bool initWithDuration | ( | float | duration, |
| const Vec2 & | gridSize, | ||
| int | range, | ||
| bool | shatterZ ) |
Initializes the action with a range, shatter Z vertices, grid size and duration.
| duration | Specify the duration of the ShatteredTiles3D action. It's a value in seconds. |
| gridSize | Specify the size of the grid. |
| range | Specify the range of the shatter effect. |
| shatterZ | Specify whether shake on the z axis. |