⚠️ This documentation corresponds to the latest development branch of axmol. It might diverge from the official releases.
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Axmol Engine 3.0.0-dff292a
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This is the complete list of members for Vec4, including all inherited members.
| add(const Vec4 &v1, const Vec4 &v2, Vec4 *dst) | Vec4 | static |
| angle(const Vec4 &v1, const Vec4 &v2) | Vec4 | static |
| distance(const Vec4 &v) const | Vec4 | |
| distanceSquared(const Vec4 &v) const | Vec4 | |
| dot(const Vec4 &v) const | Vec4 | |
| dot(const Vec4 &v1, const Vec4 &v2) | Vec4 | static |
| getNormalized() const | Vec4 | |
| isOne() const | Vec4 | |
| isZero() const | Vec4 | |
| length() const | Vec4 | |
| lengthSquared() const | Vec4 | |
| normalize() | Vec4 | |
| ONE | Vec4 | inlinestatic |
| setDirection(const Vec4 &p1, const Vec4 &p2) | Vec4 | inline |
| subtract(const Vec4 &v1, const Vec4 &v2, Vec4 *dst) | Vec4 | static |
| UNIT_W | Vec4 | inlinestatic |
| UNIT_X | Vec4 | inlinestatic |
| UNIT_Y | Vec4 | inlinestatic |
| UNIT_Z | Vec4 | inlinestatic |
| Vec4() | Vec4 | inline |
| Vec4(float xx, float yy, float zz, float ww) | Vec4 | inline |
| Vec4(const float *array) | Vec4 | inlineexplicit |
| Vec4(const Vec4 &p1, const Vec4 &p2) | Vec4 | inline |
| ZERO | Vec4 | inlinestatic |