⚠️ This documentation corresponds to the latest development branch of axmol. It might diverge from the official releases.
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Axmol Engine 3.0.0-ff0e11a
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Interface that defines how to clone an Object. More...
#include <Object.h>
Inherited by Animation, AnimationFrame, PointArray, and SpriteFrame.
Public Member Functions | |
| virtual Clonable * | clone () const =0 |
| Returns a copy of the Object. | |
| virtual | ~Clonable () |
| @lua NA | |
Interface that defines how to clone an Object.
@lua NA